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No rest for the wicked: lower system requirements!

No rest for the wicked: lower system requirements!

The first update for Moon Studios' action RPG (Ori), which is currently in Early Access, has slightly lowered the game's system requirements, which can be considered an extremely rare change these days.

If we want to play No Rest for the Wicked with performance graphics settings at 1080p and 30fps, then an Intel Core i5-8400 or AMD Ryzen 5 2600, 16GB of RAM, and an Nvidia GeForce GTX 970 or AMD Radeon RX Vega 56 video card is a must. If we want to play on quality settings, at 1080p at 60 frames per second, we will need an Intel Core i7-11700K or AMD Ryzen 7 5800X processor, 16GB of memory and an Nvidia GeForce RTX 2060 or AMD Radeon RX 5600 XT video. Card.

The patch has changed a lot of things. The ending intro, the ship attack, the Phalen Armada and Sacrament intro scenes, and the Mountain Pass Gate area have been improved, and a significant optimization has been made while loading and “rendering” content to reduce and improve the frame rate. Basic performance while traversing environments. Ice and frost spells and battle effects have improved performance, and enemies have been improved so they can appear faster everywhere. On-screen content and GPU usage have been improved, micro-physics throughout the game have been improved, and several minor fixes have been made to reduce CPU load.

Fixed several cases where internal bugs were active quickly and continuously, resulting in potential performance degradation. Added prefetching to frequently used objects to reduce performance degradation, implemented additional time-slicing schemes to improve streaming performance, and improved the batching system to further reduce performance overhead. Meshes, textures and visual effects have been improved, as have dynamic pre-made enemy puppets and character introductions. Display performance has been improved to make better use of the GPU and use less memory due to cleaning up and archiving duplicate content, but overall, older content has been cleaned up in all areas of the game.

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Due to the lack of imagination, upscaling technologies (Nvidia DLSS and AMD FSR) haven't entered the game yet, but they will make up for that in time.

source: WCCFTech, Moon Studios

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