The forest location in The Elder Scrolls V: Skyrim recreated in Unreal Engine 5 is incredibly colorful.
Daniel Boddy
15.04.2024 – Although we're still a long way from the Unreal Engine 5 visualization that's regularly shown off by Epic Games and presented in a fair number of developer presentations as the foundation for large-scale game development, most of these tech demos paint a vision Amazing future on screen.
The change is most noticeable when a developer learns and experiments with Unreal Engine 5 and recreates an old game, or just a corner of it, using the latest tools and solutions available now. Such brilliant examples are provided by Leo Torres, who has been reproducing memorable landscapes and locations in The Elder Scrolls V: Skyrim using the new game engine for some time.
In this form, we have already been introduced to Winterhold, Blackreach, Solitude, Whiterun, and now he continues this series with Falkreath, whose forest has never been alive before. The latter may be strange for many: it is clear that everything is much prettier in Unreal Engine 5, but at the same time, Skyrim has received a lot of graphic modifications in the last 13 years, which preserved not only Bethesda's role-playing game, but also many In some cases, it is more beautiful than some of the newer games.
However, Leo Torres' work is actually a fascinating window into the future: no matter how great this work may seem now, within a generation or two, this visual world could be the entry point for realistic graphics-driven AAA titles, and perhaps even for indie titles. .
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