Angela Geim, who is developing the China strategy, rejects the DMCA claim.
It happened in December that Studio Wildcard and Snail Games (developer and publisher of Ark: Survival Evolved) removed the Myth of Empires (MoE) sandbox strategy type with a DMCA claim because they believed the MoE source code was based on Ark. It was stolen by a former employee of Snail prior to establishing his studio. Angela’s game rejected everything and the whole thing ended up in court. According to the studio, the manual for Snail Games (a preliminary analysis in which the names and variants of both games are similar in hundreds and hundreds of categories) is incomplete and misleading, and they say the names are not copyrighted.
The counterclaim filed on December 9 (let Steam be MoE again) says the game is based on non-stolen source code, and its removal from Valve’s digital store has caused and could cause irreparable harm to Angela Game. In a detailed reaction to Snail Games and Studio Wildcard, he wrote that Angela Game could in no way prove what it says, confirming the theft of the two companies’ IP addresses: They said it all started in November 2018 when Yang Li Ping, Snail’s US company, a An employee of his parent company, Snail Game, also requested and obtained access to the Ark source code, and despite checking it superficially for any damage, he secretly copied it and then turned to Angela a few months later. Of the studio’s 82-man playlist, 60 formerly worked on Snail Game, and Angela is said to have frantically modified the game’s source code since a DMCA demand to remove evidence…
Snail’s response also includes reaction from Jeremy Stieglitz (co-founder of Studio Wildcard), Jim Sean Tsai (CEO of Snail Games USA), and Bastian Sutter (CEO of BattlEye) detailing how Snail and Studio Wildcard realized the theft that led to the analysis. two games. Stieglitz says MoE’s exe from Steam is shockingly similar to Ark: Survival Evolved, they say hundreds of title identities have been found and MoE’s contents are scanned day by day, making more and more matches. Tsai wrote that Studio Wildcard did everything in its power to preserve the source code for the Ark, which caused an approx. Angela points out that Angela could only obtain it by stealing, as it was stored on a server that could only be accessed through login access authorizing her to do so.
On the other hand, Sutter, as Head of BattlEye Innovations (BattlEye Anti-Cheat Technology: PlayerUnknown’s Battlegrounds, Destiny 2, Rainbow Six Siege, Fortnite…) was stunned by this after reading PCGamer. He quickly looked inside and immediately found compelling evidence that the MOE source code had been stolen, the exe containing many unique BattlEye integration lines. These are also in Ark, and while there are slight changes, they mostly replace the name BattlEye with BatEye. The code is unique to each game, and the popup in MoE has the same formatting, capitalization, and spelling that was in the Arkos integration, and it is believed that this is sufficient evidence that the source code for Ark: Survival Evolved was stolen by game producer Angela. He also revealed this to Stieglitz, who revealed to him what BattlEye had found from Studio Wildcard guides at the Department of Education.
Located in Dropbox Doc, we read that Snail and Wildcard want to ban Angela’s game from Steam. The two companies also require an independent third party to check the source code of the two games, plus they want to archive the source code and other documents of the Ministry of Education. But if such serious evidence emerges, what is the point of fighting like a pig on ice?