The project also brought a great innovation that we first saw in another game.
Although we were not there 3,000 years ago, we have already witnessed the success of Middle-Earth: Shadow of Mordor in 2014, but probably very few people know that Monolith Productions wanted to realize a completely different project before traveling to Middle-earth. The team has been working on a Batman game set in the “Nolanverse” codenamed “Project Apollo.” The Batman title would have been set entirely in Gotham City and would have featured a wide range of stealth and combat mechanics inspired by the Arkham games, a precursor to the “Nemesis System” that would later appear in Shadow of Mordor.
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Some images and short gameplay footage have recently surfaced thanks to SpideyRanger, who has compiled content from various sources, including developer files.
A series of videos and images related to Monolith Productions canceling the Batman video game codenamed “Project Apollo” pic.twitter.com/BMv8P79SES
— Spidey Ranger ???????? (@Dageekydude) April 3, 2024
Batman first and foremost
It has also since been revealed that Shadow of Mordor's potential publisher, Warner Bros., did not agree to run two Batman franchises in parallel. It was released almost a year after Shadow of Mordor Arkham Knight. This wasn't the only problem, as it was also reported that there were problems getting Nolan's approval, since the concept was primarily based on the Dark Knight films.
The open world of Gotham can be traversed either by gliding and using the grappling hook (as seen in the Arkham games) or by operating the Tumbler/Batmobile. pic.twitter.com/VZKXJBFsgP
— Spidey Ranger ???????? (@Dageekydude) April 3, 2024
At first glance, this seems like a huge innovation, especially because it was possible to introduce the Nemesis system, thanks to which enemies remember us and thus develop, harbor more and more resentment towards us, and of course learn how to fight, and if they encounter us again later they will attack us armed with the experience they gained in the previous encounter. . Fortunately, this system will also be used in Monolith's Wonder Woman game, which is currently in development.