Bethesda Game Studios has released a new developer diary of one of Starfield’s most promising games of 2022 (although there will be plenty of releases next year after so many titles slipped this year!).
In addition to Game Director Howard, Angela Browder, Studio Director at Bethesda Game Studios (hereafter BGS), and Matt Carofano, Artistic Director, spoke about Starfield. Howard mentioned The Elder Scrolls III: Morrowind: When it was developed, they looked at what they could do next and what BGS could go for in the world. At the top of their list was Fallout, but they did not have a chance at that time, but thanks to their luck, it came true. Then science fiction had their second chance.
At the heart of Starfield will be discovery, similar to BGS games, but now developers are taking a different approach due to a more realistic and science-based environment. Carofano says The Elder Scrolls V: Skyrim was an epic fantasy compared to this game. This is how developers approach their game differently, sticking to it when creating new areas, environments and characters. Browder added that due to the more realistic atmosphere, a lot of people on their team are there for certain things (like robotics and engineering) and that knowledge can be used for life to develop the game.
Starfield (despite its different world mechanics) will be very similar to Skyrim and its predecessors, so there will also be a truly interactive game world and (both) more moments. There is always some, almost. Their moments as they go out into the world at their games. In addition to technology, they themselves have changed, and therefore our expectations have changed with the loading of the game. TheHoward says they can perceive this as being new from generation to generation in every game, which is particularly special for BGS’ work. (He thinks there will be two. It’s interesting.)
Starfield will arrive on Xbox Series and PC on November 11, but will also be on Xbox Game Pass and Xbox Cloud Gaming, as expected for all Xbox game studios.
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