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Index – Technology – People are already spending crazy amounts on Diablo

Index - Technology - People are already spending crazy amounts on Diablo

The Diablo: Immortal Blizzard may go down in history as one of the giant’s most underrated creations. The announcement of the fantasy RPG had already caused a big storm at BlizzCon 2018, as audiences were eager to learn more about Diablo IVAround. Instead, people had to get a good picture of mobile game news. This didn’t work, considering that the video filmed at the event is still being re-watched by several people for good laughs left behind Blizzard.

The mobile game was released on June 2 for iOS and Android devices, as well as a beta version for PC DiabloThe foreign trade press put the matter right away – the game has clearly become a “pay-to-win”, that is, those who want to spend real money get a disproportionate advantage at the end of the game and PvP mode everlastingin.

However, players do not seem to care that the main purpose of the game is not to entertain, but to earn money. According to AppMagic data, in the last two weeks since the release of a file Diablo: immortal, $24 million – converted into nearly 9 billion forints – praised by people all over the world for getting the rarest booty and amassing as nutritious a figure as possible.

In about a week since Diablo: Immortal After that, 10 million people downloaded the game, making it the strongest start ever in the Diablo franchise. No wonder Blizzard thanked fans.

Before anyone says, of course, that mobile games are loved in Asia and they are happy to spend money on it, let’s stop with a word. The game is not even available in China yet Diablo: Immortal Some photos were leaked from his official Weibo profile, which indicates that its operator has sent messages critical of the country’s politics. They don’t like this kind of thing in China, so they immediately postponed the release, citing technical and performance issues in the role-playing game.

According to the data, 43 percent of the aforementioned huge amount was spent in the United States, 23 percent in South Korea and 8 percent in Japan. The Germans and Canadians sent 9 percent of the money raised to Blizzard.

Thus, it can be said that a Diablo: Immortal Mainly in western countries, it is currently available.

Compared to other big titles, like, for example, PUBG Mobile, The Diablo: Immortal However, it underperformed significantly, with players spending $206 million on the former in the first month of its release. Let’s just say Blizzard executives probably won’t be screaming at their pillows even if the role-playing game only brings in about 50 million by the beginning of July. Don’t get me wrong, it’s a mobile phone Diablo It’s not a good game, but it made big waves across the board, you can’t deny that from a giant company struggling with harassment scandals that has seen better days.

Sources: IGN, Forbes

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