The battle is fast and amazing, but it has been simplified indefinitely. Ravenlok fights swords and shields against various monsters and shades. Magic and bombs add some to the clashes, and some of the president’s battles are very unforgettable. However, the fighting system lacks real depth: most clashes will only consist of the rhythmic of the cohesion and the strikes of the strike, and we will not really need real tactics. In the absence of developmental opportunities and diversity, the starting battle system, which initially turned into a strong force, becomes boring and monotony.
However, the biggest negative is the shortcomings that emerge during the discovery. The game was strongly directed to discover its sites, but for this discovery to be fun, it does not provide any help. There is no map, no compass, nor a meaningful guidance that will help you move. What begins with a magical adventure that soon becomes a nerve wandering, as we spend longer with an unpleasant research from real progress. Sometimes it is as if the game itself wants to keep the game secret around the place we should go.
Tasks are often limited, despite their creativity at times, on the simplest MMO diagram: collecting things and defeat certain enemies. These tasks are used more to provide the artificial extension of playing time rather than a real experience. Although some side tasks give a little color to the world, the general repetition impresses the entire adventure.
The musical background is part of the game that shows that developers truly tried to get the best in their project. Great emotional music is accompanied by adventure in a fictional way and can improve many somewhat empty moments. Along with vision, it creates a kind of atmosphere like a dream – it is unfortunate that music alone is not enough to save the game from the mechanical palaces.
There are moments in which Ravenok really illuminates: when a new site is discovered or when a trained discount appears well. Unfortunately, these experiments are not very common, and they are fast. Soon the joy of the initial discovery disappears due to frequent play, a lack of guidance and surface systems.
The legendary version gives the game a better look, which is undeniable, but it does not solve deeper problems. Ravenlok is still a beautiful and beloved aesthetic game – but unfortunately this is not enough to achieve their own ambitions.