Barely a year after it was announced, the game finally arrived, taking us off our feet with its world visible from the very first moment.
Monochrome sad samurai
“You have achieved something today, but you have not done well, at all. Since you are still young, I cannot really condemn you, but it is a grave mistake to think that the samurai way is nothing more than a show of strength. But I am not free from this error myself, so I am not worthy Really telling you.” Excerpts from Yoshava Eiji Musasi’s novel.
When Director of Development and Development Devolver Digital, Leonard Menchiari and Flying Wild Hog announced Journey to my day The game, many people, turned heads, as at first glance it seemed like the program was trying to honor classic samurai films of the 1950s. After initial previews, the project was gone for a few months, after which we got the spring release date, and it turns out that those with a Game Pass subscription will get the full version on day one. My humble character wasn’t a huge fan of old samurai movies before, but I’ll admit that the first previews were specifically touched upon somewhere inside, and I was excited to get the final version. Until then, of course, I tried to avoid longer gameplay and story offerings, so soon after release, I finally threw myself into a not-so-long run.
After just four hours, I feel like part of me was disappointed with the game, while the other part was completely overwhelmed with it, but I’ll write more about that at the end of the review. I should mention up front that because of Game Pass, I had the opportunity to play the Xbox version on the Series X platform, which is noteworthy, and will ultimately matter. As soon as we start the game, we immediately find ourselves in the hardened menu, where after the mandatory settings for some (we can turn off the cinematic effect as settings) and then after setting the difficulty level, we can throw ourselves into the adventure . At the beginning of the story, we get to know our hero HerokitAnd his master and his daughter, but we will not have much time to train us, because our village will be attacked by bandits, so our master will immediately set out to protect the residents. Of course, we don’t want to be left out of the hack, so we make a decision to follow our mentor. I don’t really want to tell you more about the story, because on the one hand, based on previous previews, I think we can already guess what to expect, not to mention that the second half of the game has a surprising but very interesting twist to me, which I don’t know at all. I was ready. Once we have our control, one of, if not the greatest strengths of Trek to Yomi is the visual world.
Pictures and videos don’t bring back what we can see on the go. The program is a side view action game, however, we switch views sometimes (eg when we come to a fork in a branch or succeed in finding a hidden room). Meanwhile, we are quite amazed by what we have seen, the developers seem to have created a lively, animated, black and white palette, which is only added by the fact that they play something great with focus and depth. However, this is just a decoration, the appearance of the characters to me, the faces were quite ugly in the close passages, and the lip-sync, though speaking to some of my acquaintances, seemed to be bewildering and startling to me.
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