The developers have worked on the game engine for three years, which is responsible for the inability to plan for the future.
Mar 25, 2021 17:08 | Jerig | Category: Game
It was first announced in 2009 and soon after it was removed under pressure from the public Six days in Fallujah Action game. Then the entire project was revived a few weeks ago. The truth is they weren’t really resurrected now, but years ago, only in secret that it took a lot of preparatory work to put the game they wanted on the table.
As a prerequisite for doing six days in Fallujah, the developers spoke to more than a hundred veterans and Marines who had served in Iraq, but also asked dozens of local Iraqi civilians to recount their experiences of the war. This gave them a varied and very detailed picture of what it might be like in the city during the battles.
Uncertainty was one of the things on which all the soldiers and Marines who served there agreed. The feeling that it was never possible to tell what was going on in the next corner, and what was waiting for him on the other side of the door. The developers also want to somehow reflect this feeling in the game as well, using randomness to help.
For three years they worked on an engine that was able to completely randomly rearrange the tracks every time the game started. Not only does it change the location of pre-assembled rooms and buildings, it also differs in everything, even room furniture. This way, players cannot “cheat” by saving audio clips on multiple replays. You never know when to expect.
The game’s missions, missions and challenges are based on real events and their adaptations, but no matter how many times we restart them, we always find ourselves in completely different circumstances. The key to success, then, cannot be the use of real tactical tactics.
It is scheduled to appear six days in Fallujah later this year on PC, PlayStation 4 and 5, Xbox One, and Xbox Series X. ■
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