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This is how the final version of GTA 3 should have looked

This is how the final version of GTA 3 should have looked
  • Another concept video was made in GTA 3on
  • This time, the FPS showed how the game will be drawn using Unreal Engine 5
  • For works longer than 10 minutes a GTA 5 A heavily modified version was used by the creator

Since its appearance it has been a scandal to say the least (since then, fortunately, the situation has improved a lot). Grand Theft Auto: The Trilogy – Definitive Editionthe topic of how much better work the modders did in Rock Games With classics like the Grove Street Games team. Although it may sound cliche, this is actually the case, as there are a lot of modifications such as San AndresWhich conjures up eye-catching graphics with a bit of exaggeration (I tried one with the good old 9600 GT last year, and quickly learned what a slideshow was), and it's free and free. the Unreal Engine 5 Since its rise to prominence, concept videos of one kind or another have exploded in popularity (just think of a channel called TeaserPlay), so we've seen many times what the franchise's iconic works would look like if they were made using today's technology. The latest of these attempts is thanks to a modder called Flames per Second, which – as you may have guessed from the title – GTA 3It was implanted with him epic For his engine, the end result was very impressive.

The approximately 11-minute video shows all the most important places in Liberty City (East Monroe Street, Bedford Point, Financial District) appears, and the creator's description reveals that we are not dealing with a production built from the ground up, because it is under the hood GTA 5 Highly modified version of Dorozol – the most important additive is A Liberty City V Remixwhich is A GTA 3 He moves his map to the fifth part. The video creator also used a DoctorMike Claude model for the aforementioned sequences, and the vehicles come from a model called Project FromThePast, but we can still bow our heads before the final result, as all of that stuff had to be ported over to Unreal Engine 5. The lack of infantry can be a little confusing, but don't be complacent, because it's quite amazing what fps fire brings to the table.

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