The rumors were true, as Titan Forge Games announced that they would be making a standalone sequel to the popular MOBA. The first part will remain active, and the two games will fit well alongside each other in the future.
The MOBA featuring mythical creatures continues, meaning the previous rumors have proven true. Smite 2 will be released on Steam, Epic Games Store, PlayStation 5, and Xbox Series Early alpha testing will begin in the spring on all three platforms.
However, the original Smite will remain playable for the foreseeable future, but the developer has long been thinking about releasing a new version of the MOBA game that takes advantage of Unreal Engine 5 while also updating the game mechanics. Smite 2 also features new characters and gives each god two power sources (Strength and Intelligence) to diversify their abilities.
Smaller legendary creatures will help novice players get started, so no one has to jump into deep water right away. The sequel features a cleaner user interface and easier-to-interpret spells. According to Titan Forge Games' plans, the beta test will arrive in mid-to-late 2024, where no one's progress will be reset, and by then we will have 25 gods to choose from, with new gods being added every week. (The original Smite currently has over 100). There will be returning favorites and a handful of new gods, including Hecate.
There is no guarantee that all characters from the first part will return, and previously purchased content will not be carried over directly, as they cannot rework or recreate everything due to time constraints and the amount of content. In return, Part 1 veterans will receive a number of Legacy Gems equal to what they spent in Smite 1. There is another reward system, Divine Legacy, which gives you as many badges and skins as the number of years you spend in Part 1.
Future variants of Smite 1 and Smite 2 will appear in multi-gen versions, and Titan Forge hopes – but can't confirm 100 percent – that Smite 2 will support cross-progression on all three platforms, as they have to wait for approval from the console manufacturers.