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Game and computer philosophy at Deák17 Galéria Interactive exhibition

Game and computer philosophy at Deák17 Galéria Interactive exhibition

The Deák17 Galéria exhibition entitled JÁTÉK NOT JÁTÉK, which can be visited until February 25, presents a selection of contemporary media works from the past decades, and on the other hand we can also find the best entries for the 20-year-old Freelance computer competition. In addition to the thought-provoking works of Dóra Maurer and Gábor Bódy, we can also experience crucial computer games for young people in one place, and we can even talk to a robot about our moral problems.

Several possible readings of the title “JÁTÉK NEM JÁTÉK” refer to the underlying message, the many meanings that games can have in our daily lives, from entertainment to forms of social solidarity to art. Some people believe that art also comes from games, which is essential to understanding our complex world today, while others believe that (digital) games can be addictive and make you vulnerable to addiction. In any case, the collection presented is interesting and thought-provoking.

Dóra Maurorer’s 1980 movie Kalah was based on an ancient Arabic sports game. The number, sequence, and changes (movements) of the color shown and the sound elements follow the Cal’s game rules based on the tie game data. This game was played by visual artist and composer Zoltán Jeney – with the goal of finding a solution to the full parity of film picture and sound. The end result provides an uncompromising psychedelic experience that pins the viewer in the seat.

Dóra Maurer: Kalah (Lightbox, notes, charts)

Psychologist Gábor Bódy’s Psychocosm, produced in 1976, is a typical experiment in using computers to construct “stories”. In the movie, we can see that if balls with different characters – defensive, offensive, neutral – are thrown into a black box, the different characters affect the story in different ways. We can even see many social phenomena in the movement of the dropped balls.

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In addition, completely new and now classic works can be seen in this gallery, just like Super Mario and Pac-Man, but in a different form. In a hacked version of Nintendo’s original 1989 Super Mario Land 1, we get to experience what it would be like if a solar storm broke out. And Pac-Man can be turned on quite simply by our yawning.

Judy: ctrl-space 0.1

As usual, the Deák17 gallery is equipped with museum pedagogical sessions that can be requested by the gallery chapters, during which children and young people can look at the concept of play from a new perspective. The exhibition The C3 Foundation Dreams can be visited for free at Deák17 Gallery until February 25th.

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