Even the creators admit that Cyberpunk 2077 is very linear

After more and more fans shared their concerns about the game being too linear, the mission director also spoke out and admitted that this is indeed the case.

As is known, Cyberpunk 2077 will soon get the Phantom Liberty DLC, which millions of fans have been waiting for, although it is very convenient that the initial scandalous process has since been scrapped and the anomalies seen in the first version have been fixed.


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Of course, this does not mean that the game works perfectly, but undoubtedly the attitude of the developers has been appreciated by many. So, egregious bugs aside, there were still interesting things going on in both the gameplay and the story, but now it looks like they’ve listened to the fans again.

On Reddit, a user named headin2sound posted a recording of a recent Twitch stream, where Pawel Sasko, CD Project Red team member and Cyberpunk 2077 mission director, complained that the game turned out to be too linear.

the dementia game Writing, Sasko said fans may have had excessively high expectations, especially in light of the fact that The Witcher 3 can’t be said to be very linear. However, he also defended the game, saying that the complex dialogue options that control how missions are completed were meticulously designed to prevent different players from playing the game in the same way.

However, Sasko also gave an interesting example, with which many people agreed: that it is possible to save Takemura in the game. And when the players realized that they could save the NPC, almost no one hesitated to do so, but the players cut themselves off for another outcome, that is, they imposed the sin upon themselves.

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