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Dragon Quest Tact will be stopping soon, but not on home soil!

Dragon Quest Tact will be stopping soon, but not on home soil!

Square Enix said goodbye to six of last year's games in the second half of the year, and still has a few days to make up for this year's game backlog…

Square Enix and Aiming have announced that the international version of Dragon Quest Tact will be discontinued. Not the Japanese version, it was actually released on July 16, 2020 on iOS and Android; We got the translated version on January 27, 2021, so she'll live just over three years before she ends up in the figurative graveyard. Closing date is 29 February 2024 at 9am Hungarian time.

In a statement, Square Enix and Aiming wrote: “Thank you for playing Dragon Quest Tact. We regret to announce that we have made the difficult decision to discontinue the Dragon Quest Tact app service effective February 29, 2024 at 12:00 AM (US West Coast time zone). On behalf of About the Dragon Quest Tact Production Team We apologize for the sudden announcement, but we are truly grateful for the support we have received from players. Since launching Dragon Quest Tact on January 27, 2021, we have strived to provide our players with an amazing and fun gaming experience every day that can surpass the day before. However, We determined that it would be difficult to maintain the app experience, so we discontinued the app service.

According to the schedule, the sale of diamonds was stopped at the same time the announcement was published, but they can still be spent until the application is shut down. In the same way, the sale of metal cards and passports has also stopped. Automatic renewal of passports has stopped. The shutdown times for in-game events will be constantly changing, so this will continue to be filmed for the remaining two months.

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However, Dragon Quest Tact is usually a pay-to-win game, and it's not worth talking about it further. The only reason his name is known is because Naka Yuji, who previously worked for Sonic Team, then moved to Square Enix, and failed here with Balan Wonderworld, also did internal trading in this regard…

source: Gimatsu

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