Deathloop: The Xbox Series port is here, and it works even better than the PlayStation 5! [VIDEO]

Arkane’s PlayStation 5 exclusivity is over, and we can see fair performance on both Xbox Series consoles.

Deathloop and Ghostwire: Tokyo has been a bit of a mess, with both games released by Bethesda as timed console exclusives for PlayStation 5, while Microsoft has acquired Bethesda’s parent company, ZeniMax Media. But the deal is off on Deathloop IGN Conducted a comparative analysis of game performance on PlayStation 5, Xbox Series X and Xbox Series S.

PlayStation 5 and Xbox Series X offer identical graphics options. With the performance mode, we get a frame rate of 60 fps with dynamic 4K resolution. Visual quality prioritizes image quality over frame rate, but here also dynamic 4K resolution awaits us, but the frame rate is sometimes below 60 frames per second. These two options do not have ray tracing. Ray Tracing really brings this option, but with its 4K dynamic resolution, the Deathloop is only capable of 30fps. Ultra Performance captures 1080p resolution, and instead runs at 120fps with VRR (Variable Refresh Rate) on capable screens.

Behind the dynamic 4K resolution on the two most powerful consoles, the resolution is approx. This means a value of about 1800 pixels. The PlayStation 5 has insufficient sharpening filters when using Ray Tracing mode, so we get a slightly sharper picture compared to the Xbox Series X. So by a hair’s breadth, we can expect a stronger overall effect on a Microsoft console than on a Sony, but the difference Between the two it’s not that big in terms of visuals. In terms of performance, yes: both consoles are capable of stable 30/60 fps in ray tracing and performance, but in quality mode, the Xbox Series X is 5-15 fps stronger than the PlayStation 5, Ultra in terms of performance, can enjoy Redmond console feature up to 30 frames per second.

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The Xbox Series X isn’t perfect: in quality mode, it drops to just under 50 fps, and in high performance it’s around 100 fps. The Xbox Series S performed surprisingly well. There are only Quality and Performance modes here, but we get a steady 60fps on both. First of all, not much less than 58-59 fps! This is an exceptionally good result from “Little Brother!”

source: WCCFTech

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